Tile

The Tile section controls the single repeating animation every tile in the grid plays — before any time shift staggers them apart. Everything else in the app is built on top of this.

Sequence

What it does: picks how one tile fills in, frame by frame, from empty to completely full. Every sequence is a one-way trip — pixels only ever turn on, never off, so the tile always reads as "filling in" rather than flickering.

There are around 25 presets, but they fall into a few families. The examples below show a single tile in isolation, with the grid and Time shift both out of the picture — this is the shape every tile in the grid is playing before anything staggers them apart.

Fill (a straight wipe) Middle-out / Outside-in (grows or shrinks from center) Scattered (Dissolve, Halftone, Plasma) Special (Spiral, Pinwheel, Clock wipe)
Fill Diagonal Circle Middle-out Dissolve Spiral

The baseline sequence used throughout this guide (Square Middle-out) is a member of the second family — a square growing outward from the tile's own center, which is exactly the family you'd reach for if you want something that reads as one clean, deliberate shape.

📖 Jargon watch: every sequence is secretly the same idea — a number assigned to each pixel (its distance field) that gets revealed a bit at a time. You never need to think about it this way day-to-day, but it's why, for example, "Square" and "Circle" behave so similarly (distance from the center) while "Fill" behaves differently (distance from an edge).

Checkerboard

What it does: a toggle available on most sequences (not the already-scattered ones, where it wouldn't be visible anyway). Instead of one solid front, the tile fills in two interleaved passes — like a checkerboard, one color's squares filling first, then the other's.

Off On
Checkerboard off Checkerboard on

Turning it on doubles how long the full loop takes to play (there are now two passes instead of one), but the app automatically keeps the pace feeling the same — it stretches the loop's duration to match, rather than making everything feel twice as slow.

Tile size

What it does: the pixel resolution of the tile itself — how many individual pixels make up the pattern described above. Bigger means smoother, more gradual growth; smaller means chunkier, more graphic steps.

Small (4px) Baseline (10px) Large (24px, the maximum)
Tile size 4px Tile size 10px Tile size 24px

(Shown at each size's true resolution — the larger image isn't just "more detail" at the same physical size, it really is more pixels.)

Two things worth knowing: